Skip to content

FAQ

GraphScribe is an Unreal Engine 5 editor plugin that exports Blueprint graphs into Markdown, Mermaid, JSON, Graphify, and Obsidian vault formats, so gameplay logic is readable outside the editor and understandable by AI tools. See What is GraphScribe?.

Which Unreal Engine versions does GraphScribe support?

Section titled “Which Unreal Engine versions does GraphScribe support?”

GraphScribe is built for Unreal Engine 5, including 5.7 and 5.8, and requires a Windows editor build. See Installation.

What export formats does GraphScribe support?

Section titled “What export formats does GraphScribe support?”

GraphScribe exports Markdown, Mermaid flowcharts, JSON, Graphify knowledge graphs, and Obsidian vaults. See Output Formats.

Do I need to write code or set up a build step to use GraphScribe?

Section titled “Do I need to write code or set up a build step to use GraphScribe?”

No. GraphScribe is an editor plugin with one-click export of a single Blueprint, a folder, or a selection. No scripting or build step is required. See Quick Start.

Can GraphScribe export multiple Blueprints at once?

Section titled “Can GraphScribe export multiple Blueprints at once?”

Yes. Right-click a Content Browser folder and export every supported asset under it, or export just the nodes you have selected. See Ways to Export.

Can AI tools understand GraphScribe’s output?

Section titled “Can AI tools understand GraphScribe’s output?”

Yes. The Graphify export produces a knowledge graph with stable cross-project links, and the JSON output provides the full graph structure, which makes it easy for AI tools and custom tooling to work with the project.

GraphScribe is available on the Fab marketplace.