About Cool Glitch
Cool Glitch is a solo indie studio: one developer, building the mobile games and Unreal Engine plugins that I wish already existed.
I'm a senior Unreal Engine developer with 6+ years in UE4 and UE5. My work sits where low-level C++ architecture meets designer-friendly systems: gameplay that doesn't just run efficiently, but feels intentional, responsive, and genuinely satisfying to play.
What I build
- Mobile games: like Cryptogram, designed and shipped end-to-end, from prototype to Google Play.
- Unreal Engine plugins: GraphScribe (turn Blueprints into readable docs and AI-ready graphs) and Color Palette, alongside earlier work on AGR Pro/V (locomotion and inventory) and TBIA (a GAS interaction framework).
- For studios: high-performance multiplayer gameplay, scalable engine tools, and mobile-optimized systems: network replication, GAS, client-side prediction, custom editor utilities, and live-service infrastructure.
Track record
In my consulting work, I've contributed as a core developer to plugins that have collectively passed 100,000 downloads on the Unreal Marketplace and FAB, holding a 4.8★+ rating. A few results I'm proud of:
- Architected a decentralized content-delivery system that cut a client's initial download size by 70%.
- Co-designed the AGR Pro/V locomotion and inventory systems used by thousands of developers.
- Built TBIA, a GAS-based interaction framework used in production multiplayer projects.
I ship production-ready code, not prototypes.
Right now
Cool Glitch is focused on Cryptogram, GraphScribe, and Color Palette, and I'm in the middle of building new mobile games for release down the line. I'm always happy to connect and share knowledge, whether you're curious about system architecture, game optimization, or live-service Unreal projects.
Let's stay connected
Connect on LinkedIn or join our Discord.
Cool Glitch
