Indie studio · Unreal Engine 5

Small studio.Serious Unreal craft.

Cool Glitch builds mobile games and production-grade Unreal Engine plugins: tools that make Blueprints readable, workflows faster, and games more fun to ship.

Unreal C++ experience
6+ yrs
Plugins on Fab
2
Mobile game shipped
1
BP_PlayerCharacter.md
# BP_PlayerCharacter
Parent: ACharacter · 4 functions · 2 events

## Variables
- Health: float = 100
- bIsSprinting: bool

## Event BeginPlay
1. Call InitAbilities
2. Bind OnHealthChanged → UpdateHUD
3. Set Timer (Regen, 0.5s, loop)
Cryptogram: Ciphered Puzzles gameplay

What we build

Flagship plugin · v1.3.0

GraphScribe: Blueprints you can actually read

An Unreal Engine editor plugin that exports Blueprint graphs into Markdown, Mermaid, JSON, Graphify, and Obsidian vault formats so your gameplay logic is readable outside the editor and AI can understand it.

  • One-click export of a single Blueprint, a whole folder, or just the nodes you selected
  • Clean, human-readable Markdown with variables, functions, graphs, delegates, and widget trees
  • Graphify knowledge graph with stable cross-project links so AI can answer "who calls this function?"
  • Obsidian vault export, one linked note per asset, function, event, and macro
GraphScribe exports a Blueprint in one click to Markdown, Graphify, Mermaid, JSON, and Obsidian.

Featured game

Cryptogram: Ciphered Puzzles

Crack codes, solve logic puzzles, and decode famous quotes in this zen, offline word adventure for the master codebreaker in you.

Google Play: AvailableApp Store: Coming soon
Cryptogram: Ciphered Puzzles screenshot

All plugins

Plugins page →

From the blog

All posts →

How I Use AI With Unreal Engine Blueprints Without Burning Tokens

Everyone says to switch to Unity or Godot if you want AI to help build your game. I stayed on Unreal and built a two-model workflow where an expensive planner writes the spec, a cheap local model executes it through Unreal MCP, and GraphScribe exports are the bridge between them.

Dev · 16 min read

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